Board game:Operation Pegasus
지클레 / 아트 프린트
빠른 제작과 다양한 마감 옵션을 제공하는 박물관 품질의 지클레이 또는 캔버스 프린트. ( 손으로 그린 그림 구매
이미지 구매)
작품의 원본 비율을 유지하는 미리 설정된 크기 중에서 선택하세요.
특정 프레임이나 공간에 맞춰 직접 치수를 입력하실 수 있습니다. 선택하신 사이즈가 원본 이미지의 비율과 일치하지 않을 경우, 작품을 크롭(자르기)하거나 이미지를 대칭 또는 단색 채우기로 확장하여 제작합니다. 제작 시작 전, 최종 확인을 위해 디지털 목업이 전송됩니다.
화면상의 미리보기는 실제 크롭이나 확장 상태를 반영하지 않으므로, 최종 구도는 오직 목업을 통해서만 정확하게 확인하실 수 있습니다.
맞춤 사이즈 제작도 가능하지만, 원본 비율을 유지하기 위해서는 사전 정의된 목록에서 치수를 선택하시는 것을 권장합니다.
Board game:Operation Pegasus
지클레 / 아트 프린트
복제본 크기
-
최종 결제 금액
$ 62
유사한 작품들
작가 약력
The Architects of Strategy: The Legacy of Task Force Games
In the vibrant landscape of late twentieth-century hobbyist culture, few names resonate with as much nostalgic weight and structural influence as Task Force Games. Founded in 1979 by the visionary duo Allen Eldridge and Stephen V. and Cole, this entity was far more than a mere publisher of tabletop titles; it was a laboratory for the fusion of tactical rigor and narrative depth. Emerging from the burgeoning wargaming scene of New York, the company sought to transcend the cold, mathematical calculations that defined much of the era's military simulations. Instead, they pioneered a way to weave the threads of storytelling into the very fabric of strategic conflict, creating an immersive experience where every maneuver felt like a chapter in an unfolding epic.
The early years of the company were marked by a profound commitment to innovation and the expansion of genre boundaries. At the heart of their creative output was the groundbreaking Star Fleet Battles, a title that would become legendary for its complexity and cooperative potential. This work, alongside the celebrated Starfire series, demonstrated an uncanny ability to blend the granular detail of space combat with a sense of grand, interstellar drama. The influence of this era extended beyond the tabletop, as the universe created by Task Force Games eventually found new life through the literary prowess of David Weber, whose novels breathed even more life into the strategic frameworks established by Eldridge and Cole.
Innovation Through Integration and Expansion
As the company evolved, so too did its ambitions, moving beyond the confines of science fiction to explore the vast reaches of historical warfare. The catalog of Task Force Games became a tapestry of human conflict, ranging from the mechanical intricacies of Battlewagon to the sweeping chronicles found in History of the Second World War. One of their most daring achievements was the 1982 release of Supervillains, a title that dared to bridge the gap between traditional wargaming and the burgeoning role-playing game movement. This early attempt at hybridization anticipated the modern era of gaming, where character development and tactical mastery are inextricably linked.
The late 1980s brought a transformative period of corporate evolution when Eldridge sold the company to New World Computing. This merger integrated Task Force Games into the larger ecosystem of The 3DO Company, providing a platform for unprecedented experimentation. It was during this era that the company attempted one of the industry's first simultaneous releases of both a board game and a computer game, a bold move that foreshadowed the multi-platform strategies of today's gaming giants. Even as the company navigated changes in ownership and the shifting tides of the industry, its dedication to modularity and player agency remained a hallmark of its design philosophy.
A Lasting Impact on the Gaming Landscape
The historical significance of Task Force Games lies not just in the titles they produced, but in the fundamental way they changed how players interact with simulated worlds. Their "Pocket Games"—a series of microgames that offered deep complexity within a compact format—proved that profound strategic depth did not require overwhelming physical space. Furthermore, their emphasis on customization allowed players to act as architects of their own destruction or triumph; whether designing the specific components of a starship in the Starfire series or building modular robots in Robots!, the player was always an active participant in the creative process.
Though the era of the original company eventually drew to a close, its DNA persists in every modern game that seeks to balance the tension between rules and roleplay. The legacy of Task Force Games is found in the enduring popularity of its core systems and the continued passion of the communities that keep its universes alive. They taught a generation of gamers that war is not merely a matter of dice rolls and movement points, but a canvas upon which legends are written, and that the most memorable battles are those where strategy and story become one.
task force games
1979 - , United States of America
주요 정보
- Artistic Movement Or Style: Wargaming
- Date Of Birth: New York City, United States of America (1979)
- Date Of Death: Living
- Full Name: task force games
- Nationality: American
- Notable Artworks:
- Star Fleet Battles
- History of the Second World War
- Place Of Birth: New York City



유리 옵션은 110cm 미만 크기에서만 선택 가능합니다.